CLIMBING EVENTS
When ascending a mountain, 3-in-6 chance per day, roll 1d6:
- Rock-slide, 2-in-6 chance to take 1d6 damage from falling rocks.
- Avalanche, 2-in-6 chance to get buried in snow; strength check to break free; saving throw vs. death or suffocate if stuck.
- Run in with Dark-Trolls, if slain they will eat you and offer your vital organs to the Black Monolith. A new Dark-Troll will spawn under the next full moon containing jumbled memories of the slain victim.
- Path gives way under foot; 1-in-6 chance each character falls to their death with dex check to save.
- Sudden blizzard; save vs. breath weapon or take 2d6 cold damage.
- Uneventful but strenuous; exhausted at end of day and require double rations or double resting time.
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