d12 Encounters
1. Brigands (typical bandits)
2. Deserters (ex-Undernauts trying to be self-sufficient – easiest to do if you take stuff from other people who do it better than you)
3. Desperados (on a run of criminal activity, why not hit the party too?)
4. Fugitives (on the run from the authorities, hungry and desperate)
5. Highwaymen (on horseback, looking for easy looting)
6. Outlaws (turned to banditry because they have been exiled / outlawed – possibly with good reason)
7. Poacher (Were-Tiger) (not out to get you, but defensive, hunted and probably hungry)
8. Crystal Raiders (pillage first, then burn!)
9. Robbers (up the loot, folks, and no one gets hurt)
10. Slavers (your goods are gravy, they want you!)
11. Mad Wizard (might try to pretend to be friendly… at first)
12. Ghouls (dragging 1d6 children back to their Ghoul Mother)
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